I am sitting in the Skylounge at the Tokyo Hanaeda International departures terminal waiting for a transfer to Toronto. $10US gets you access to a quiet environment with plenty of power outlets, and all you can drink bad coffee and other non-alcoholic drinks. Considering the cost of a coffee on the concourse is about $5 it’s not a bad deal. There is no food inside, so by coming inside you miss the Japanese fast food, which though over priced has a decent selection.
There are few people inside, the whole terminal itself is not at all crowded, and you basically have the run of the place.
The only downside was that while I could connect to wifi via my phone, my laptop can not. So I am forced to do real work vs. procrastinating by reading the news (later it turned out to be a DNS issue and procrastination ensued).
Hanaeda is a weird transfer point enroute to Canada. The first time I flew through here I had the kids with me and was a bit concerned about arriving without a boarding pass. There are no ticket counters or customer service people from Air Canada to answer your questions. They issue your boarding pass at the gate so it’s useful to book your seats ahead of time unless you like getting squeezed in the middle of a narrow 4 seat row.
This bit of futurism from 2008 can be seen in much of the software I use.
We are going to soon carry out sports activities with our friends even when they are not in the same physical place as we are. More generally, computers will be increasingly used to persuade us to physically exercise and to make exercise more fun. At CHI 2008, Florian ‘Floyd’ Mueller and Stefan Agamanolis have organized the workshop on Exertion Interfaces which is taking place today, and I asked them four quick questions before the workshop start. Luca Chittaro: EXERTION INTERFACES. An interview with Florian ‘Floyd’ Mueller and Stefan Agamanolis
Something found from my notes. How much closer are we today (this was from 2008)?
By 2020 the terms “interface” and “user” will be obsolete as computers merge ever closer with humans. It is one prediction in a Microsoft-backed report drawn from the discussions of 45 academics from the fields of computing, science, sociology and psychology.
It predicts fundamental changes in the field of so-called Human-Computer Interaction (HCI).
By 2020 humans will increasingly interrogate machines, the report said.
In turn computers will be able to anticipate what we want from them, which will require new rules about our relationship with machines.
Computers to merge with humans
Oops iTunes UI team. There is a questionable label in your dialog. Which action are we taking here? Are we removing the song or are we deleting the song? Deleting implies deleting the song all together, which may cause some confusion amongst users, especially since many no longer read the instructions above the button area at all.
It’s more efficient and effective to give users a button that’s labeled with the specific action (vs. the exclamation OK), but that label itself must agree with the action.
Perhaps with the major redesign coming to iTunes in the fall, Apple will fix this inconsistency.
Further, why is songs plural when I only selected a single song?
I love these icons and how they animate from Marc Mcnulty’s sound art site.
Quick snapshot with my iPhone
Other than studying material design I’m new to the Android experience. When I was setting up my sons new phone the above dialog appeared.
“Just a sec… “ seems to be an incredibly odd choice for a waiting dialog copy. Seems out of place and too informal. Doesn’t strike me as friendly, nor is it particularly clear, especially for English as a second language users. And the waits were always much more than a second.
Almost 12 years ago I was creating a number of sound art and interactive art installations which required me to go out and do some field recordings. My equipment was relatively crude but the end result didn’t depend on high-fidelity. I’m not really sure how I feel about those pieces now, lots of discordance and general noise. I guess much like my trumpet playing from years prior.
Going through my old work archive I found a number of the source files, some of which I have shared below:
Sound file 1
Sound file 2
Sound file 3
Sound file 4
Sound file 5
Sound file 6
Sound file 7
Some of the above will sound familiar to anyone who has lived in Taiwan for any length of time. All sounds were recorded in Hsinchu City.
Shouldn’t that be Synchronising?
This simple dialog from the iOS email app. Spark illustrates how you need to consider different possibilities when creating copy for dialogs. In this dialog, “Please wait a minute” might seem like a great choice, it’s polite and gives what could be an accurate estimation of the task completion. The graphic also gives the user a sense of progress. Unfortunately in this instance there was an error which prevented the process from being completed, turning an estimated 1 minute task into 5 or more. It’s hard to accommodate outliers but it’s how you handle these instances that make a greater impact.
In the absence of accurate data (this I am sure was supposed to be a very short process so they likely decided not to include a progress bar) it’s important to properly set user expectations, well it’s always important to do so. Copy plays a big part in this.