It’s important for us all to play and try new things. For both fun and to apply the things we learn to the main activities we perform each day.

What I had to say to you, moreover, would not take long, to wit: Practice any art, music, singing, dancing, acting, drawing, painting, sculpting, poetry, fiction, essays, reportage, no matter how well or badly, not to get money and fame, but to experience becoming, to find out what’s inside you, to make your soul grow.

Seriously! I mean starting right now, do art and do it for the rest of your lives. Draw a funny or nice picture of Ms. Lockwood, and give it to her. Dance home after school, and sing in the shower and on and on. Make a face in your mashed potatoes. Pretend you’re Count Dracula.
Kurt Vonnegut Via.

Barry’s impact on the assembled Goddard employees was immediate; from the moment she arrived, she insisted on abandoning all electronic devices. “They were really flipped out about it,” says Barry. “The phone gives us a lot but it takes away three key elements of discovery: loneliness, uncertainty and boredom. Those have always been where creative ideas come from.
Lynda Barry at NASA: Drawing to Infinity and Beyond. Via RUK.

Thinking, particular creative thought requires disengagement. My best work, or really any work that requires thought at all, is generally done without a mobile phone or any screen. Later, after pen has hit paper, these ideas are ready to be solidified with some kind of device with a screen.

Community is critical for creative folks because creating the work is so inwardly focused. … Participating in a community becomes a way to let some sympathetic people into your process so you don’t go crazy, while still protecting the work in its unfinished and fragile state. I see community as people working parallel to one another, sharing information and resources freely with each other. This is how useful information spreads around and how creative people find new opportunities.
Frank Chimero

This idea suggests a solution to the evolutionary paradox that is human childhood and adolescence. We humans have an exceptionally long childhood and prolonged adolescence. Why make human children so helpless for so long, and make human adults invest so much time and effort into caring for them?

The answer: Childhood and adolescence may, at least in part, be designed to resolve the tension between exploration and exploitation. Those periods of our life give us time to explore before we have to face the stern and earnest realities of grown-up life. Teenagers may no longer care all that much about how the physical world works. But they care a lot about exploring all the ways that the social world can be organized. And that may help each new generation change the world.
What Happens to Creativity as We Age?

Creativity is hard work

Despite stories of lightning-bolt revelations, creativity often requires time and effort. We are all creative.

Psychologist Mihaly Csikszentmihalyi found that insight is only one step out of many that creatives move through before their idea can come to fruition. Ideas can only emerge after a foundation has been prepared and left to germinate for a while.

In order to get the best out of the process, it can be better to have a number of projects going simultaneously. This may allow all your ideas to have the necessary amount of time to develop while you work on others. Or after capturing your idea, leave it and come back to it at later date.

One common method which I have is to try to capture as many ideas each day as possible, most aren’t that good or that feasible, but later when I flip through my sketchbook, a solution to a problem might be found.

Where do ideas come from?

If I am having a good day, I’ll set out on my run with a few problems to solve. By the end of an hour I may have a solution to one, three, or none. Problem solving, or ideation, is a conscious effort. In my case it’s best done away from the office and my desk.

I always said, “Inspiration is for amateurs. The rest of us just show up and get to work.” Every great idea came out of work. Everything. If you sit around and wait for a bolt of lightning to hit you in the skull, you may never get a good idea.

If you’re not prepared to be wrong, you’ll never come up with anything original.
— Sir Ken Robinson

A recent Pew Research Center survey of 1,408 technology and education professionals suggested that the most valuable skills in the future will be those that machines can’t yet easily replicate, like creativity, critical thinking, emotional intelligence, adaptability and collaboration. In short, people need to learn how to learn, because the only hedge against a fast-changing world is the ability to think, adapt and collaborate well.
The most forward-thinking, future-proof college in America teaches every student the exact same stuff



基於Todd Lubart的研究。

Culture Influences the Amount of Creativity

Work related to creativity has centered on individualism–collectivism, uncertainty avoidance, and power distance (Hofstede, 2001; Rank, Pace, & Frese, 2004). Individualism–collectivism characterizes the strength and cohesion of bonds between people, with people looking after themselves in individualist societies and looking after the larger societal unit to which they belong in collectivist societies. Power distance refers to the extent to which power and authority are expected and accepted to be distributed unequally in a society. Uncertainty avoidance concerns the extent to which people feel uncomfortable or threat- ened by unknown, uncertain situations.

In general, collectivism, high levels of uncertainty avoidance and high power dis- tance (hierarchical structure) are negatively related to national levels of inventiveness (Hofstede, 2001). Shane (1992, 1993) exam- ined national rates of innovation in 33 countries, based on per-capita number of patents, and found an advantage for soci- eties with low uncertainty acceptance, low power distance, and high individualism. An acceptance of uncertainty (low uncer- tainty avoidance) may foster tolerance for risk and change. Individualism is associ- ated with autonomy, independence (defin- ing one’s self as unique from the group), and freedom. Ng (2003) provides empiri- cal evidence for a model in which cultural individualism–collectivism influences self- construal as independent or interdependent on others, and this self-concept in turn influ- ences creativity and conformity tendencies. Lack of power, characteristic of nonhier- archical societies, fosters enhanced interac- tions and communication between people at different status levels, such as superiors and subordinates. Finally, hierarchical soci- eties do not tend to embrace change because of the potential redistribution of power that might go against vested interests.

Thus, the classic argument is that cultures showing the creativity-compatible profile on certain dimensions (individualism, etc.) will favor the development and expression of creativity. People from these cultures should show higher performance on laboratory creativity tasks, more creative productions (e.g., more patents for inventions), and greater levels of creativity (e.g., Nobel Prize winners). It is worth noting, however, the simple effects of cultural dimensions. Phases of creative and innovative processes may relate differentially to these cultural dimensions. For example, low power distance, individualism, and low uncertainty avoidance may foster creativity, but hinder idea implementation. Hofstede (2001) sug- gested collecting ideas in certain cultural contexts (e.g., weak uncertainty avoidance, with tolerance for deviant ideas and unpredictable situations) and refining them in oth- ers (strong uncertainty avoidance, senses of detail and precision). In a similar vein, Rank et al. (2004) noted that Schwartz’s value dimension of conservatism versus intellectual autonomy is relevant to creativity. Valuing intellectual autonomy is positive for generating ideas but may hinder implemen- tation and acceptance of creative ideas.
Cross-Cultural Perspectives on Creativity – Todd Lubart

New ideas come into play far less frequently than practical ideas — ideas that can be re-used for a thousand variations, supplying the framework for a whole body of work rather than a single piece.
Art and Fear – by David Bayles and Ted Orland

Negative Emotions and The Creative Process

“Rigor is the key to overcoming obstacles and completing tasks—and good mood doesn’t improve problem-solving, which involves judgments that almost by necessity won’t feel good: critique and evaluation, experimentation and failure. The stress that arises from problems may be unpleasant but it also motivates us to complete tasks, Davis says. In other words, negative emotions are actually beneficial to the creative process.”

Scientists explain how happiness makes us less creative