Amidst all the attention given to the sciences as to how they can lead to the cure of all diseases and daily problems of mankind, I believe that the biggest breakthrough will be the realization that the arts, which are considered “useless,” will be recognized as the whole reason why we ever try to live longer or live more prosperously. The arts are the science of enjoying life.
Art is the most complex, vitalizing and civilizing of human actions. Thus it is of biological necessity. Art sensitizes man to the best that is immanent in him through an intensified expression involving many layers of experience. Out of them art forms a unified manifestation, like dreams which are composed of the most diverse source material subconsciously crystallized. It tries to produce a balance of the social, intellectual and emotional existence; a synthesis of attitudes and opinions, fears and hopes. Art has two faces, the biological and the social, the one toward the individual and the other toward the group. By expressing fundamental validities and common problems, art can produce a feeling of coherence. This is its social function which leads to a cultural synthesis as well as to a continuation of human civilization. Today, lacking the patterning and refinement of emotional impulses through the arts, uncontrolled, inarticulate and brutally destructive ways of release have become commonplace. Unused energies, subconscious frustrations, create the psychopathic borderline cases of neurosis. Art as expression of the individual can be a remedy of sublimation of aggressive impulses. Art educates the receptive faculties and it revitalises the creative abilities. In this way art is rehabilitation therapy through which confidence in one’s creative abilities can be restored.
László Moholy-Nagy, Vision in Motion, Chicago 1947, p.28.
Dangerous Popsicles are a collection of weird shaped popsicles inspired by cacti and life-threatening viruses. What will happen when we put these dangerous things on one of our most sensitive organs, our tougues? Does pain really bring pleasure? Is there beauty in user-unfriedly things?
Dangerous Popsicles create a unique sensory experience. Before tasting with your tongue, you first taste with your eyes and mind. The popsicles are nothing but water and sugar, but ideas of deadly viruses and the spikiness of cacti are enough to stimulate your senses, even before your first taste.
I love projects like this. From an adults perspective their might be hesitation to eat something with a form like this but I see kids, who are far more open, loving it.
An offcut from Miranda July’s latest film, The Future.
Projected onto the dome of the Kaluga Planetarium and Space Museum in Russia, Chromophore, Lumophore – “a fixed media work, explored(s) the potential for inter-modal colour-shape-sound synergies to create an abstract narrative of architectonic forms in relation to sound. A lumophore is an atom or atomic grouping in a chemical compound that manifests luminescence”.
The projected version looks wonderful.
A data-driven light sculpture that visualizes social media conversation in real time. Installed in the lobby of RPA, it is a continuous display of the buzz around client brands.
New Scientist’s Arc Magazine and science fiction author Tim Maughan are proud to announce the online debut of the low budget, experimental short film Paintwork. Set in near-future Bristol – the British city known internationally for spawning Banksy – it follows augmented reality graffiti artist 3Cube as she illegally transforms an all-too familiar advertising billboard into a work of high tech street art, and poses questions about the relationships between technology, advertising and the control of public spaces.
Inkscapes is an interactive drawing performance designed for the 120 by 11 feet video wall at the InterActive Corps (IAC) building in New York.
The content of the installation is dynamic and different every time it runs: three artists create it live, by drawing on an iPad that scales their sketches to the unexpected magnitude of the giant screen. The narrative is guided through the dialog between performers and the system itself, which evolves and transforms the drawings over time.
“Poets, like the blind, can see in the dark.”
Jorge Luis Borges
A little homage to the Argentinian poet Jorge Luis Borges, one of the greatest writers of all time. This video was shot in the winter of 2010 in Buenos Aires and Capilla del Señor, Argentina.
Yayoi Kusama’s interactive Obliteration Room begins as an entirely white space, furnished as a monochrome living room, which people are then invited to ‘obliterate’ with multi-coloured stickers.
Over the course of a few weeks the room is transformed from a blank canvas into an explosion of colour, with thousands of spots stuck over every available surface.
TateShots have produced this timelapse video of The Obliteration Room covering the first few weeks of its presentation at Tate Modern. It was conceived as a project for children, and was first staged at the Queensland Art Gallery in 2002.
The doors of perception, electronic style. Tina Frank’s Chronomops opens doors to truly different dimensions: different than digital art’s reductionist studies so common today, different than the serially laid out minimalist images, and different than the omnipresent filtering and layering experiments. Chronomops opens up a shimmering, colorful space that is simultaneously an excess of color, frenzy of perception, and pop carousel. An abstract architecture of vertical color bars is set in endless rotation, whereby the modules and building blocks fly around themselves—and the entire system likewise rotates. The forced movement forms a digital maelstrom whose suction pulls the observer deep into it.
Beautiful artwork, animation, and sound design. Amazing work.
Just like modular synthesizers, people connect with each other in order to achieve diverse objectives. In Voltage, robots, half-human and half-synthesizer, powered by a huge amount of energy, connect to each other in an electric and chaotic trance.
Geometry of Circles is a series of unnumbered animation pieces created for Sesame Street in 1979 with music by Philip Glass.
Though touching, this short film by director Chris Milk, left me wanting more. Last Day Dream was produced for the 42 Second Dream Film Festival in Beijing, China.
Invited by the Vancouver Siggraph chapter we worked with Danjel van Tijn on this experience, where touching the balls generated different sounds. Danjel Van Tijn was in charge of developing the Max Msp application and also writing the sound generation program.
Rhubarb was lovingly and painstakingly handcrafted in about five months time. I started the project back in May 2007, and worked on it until the end of August 2007, at which point I ran out of patience. As the beginning of September rolled by, I stopped working on the film entirely. By this time, I had roughly two and a half minutes of footage, and no clue how to continue the story line. I let the film sit for a little less than a year before sketching out the second half of the story board. At the end of April 2008, I got my ideas onto paper, and cranked out the final three minutes and ten seconds of footage in about four weeks.
In the end, 170 8.5 x 11 in. drawings were used to make the film, along with a dozen Sharpie markers.
Watch the american housing market spiral out of control.
Work with raw scientific satellite data which has not yet been cleaned and processed for public consumption
As in Semiconductors previous work ‘Brilliant Noise’ which looked into the sun, they work with raw scientific satellite data which has not yet been cleaned and processed for public consumption. By embracing the artefacts, calibration and phenomena of the capturing process we are reminded of the presence of the human observer who endeavors to extend our perceptions and knowledge through technological innovation.
Commissioned by Animasivo Mexico City, 2009