User Experience for Producers
"The key element of an optimal experience is that it is an end in itself. Even if initially undertaken for other reasons, the activity that consumes us becomes intrinsically rewarding. ... the doing is the reward."
-Mihaly Csikszentmnihalyi
Experiences
We all share and have experiences of some sort. Whether that was your first kiss, first love, skydiving, good service in a restaurant, or even the perfect day; we all understand the essence of a great experience.
These experiences tend to be full-sensory, spatial, temporal, often interactive, valuable (in terms of time and money), emotional, and meaningful. The best experiences are almost always found in the "real" world. How many digital experiences can you remember from a year ago?
With the realization of what constitutes a quality experience we can discern patterns; patterns which can be analyzed and in some case reproduced.
I make it a habit to analyse and apply real world scenarios and metaphors towards the creation of digital product. You can apply this to any number of disciplines, information architecture, information design, wayfinding, visual design and, yes the broader term, user experience all can find paralells in the "real" world. This is common sense but in our excitement to execute the next great thing we sometimes forget that in some way it has been experienced before. While there are certainly some things which are totally unique to the medium, there are some universal truths and points that can be applied from our interaction in the "real" world.
An important concept to grasp is all experiences are important and that we can learn from them no matter which medium of experience in which they come.
Lets look at a couple of real world experiences.
Massage Experience
This is one of those experiences that is hard to forget, hard to forget because it was such a great experience. Hopefully everybody can recall something as memorable as this.
I was in Chiang Mai on vacation and had planned on visiting my favourite spa in the evening after a day of walking. I called the spa at about 1pm and was greeted with a friendly voice on the other line who spoke great English. I enquired about having an appointment that night and they said that it would be no problem and that they would pick me up at my guest house and take me to the spa. That way I would save the trouble of finding a tuk-tuk.
A driver arrived at the guest house at about 8pm, drove me to the spa which was only 10 minutes away. I opened the door and entered the spa where I was greeted by a beautiful, young lady wearing traditional Thai costume, who invited me to have a seat and served me tea. All the while making small talk and continuously showing the smile which Thailand is so famous for.
At this point I began to notice the environment of the waiting area. The furniture was comfortable, the room temperature was cool ( a contrast to the night air), the lighting was dimmed, the decore itself could be described as Thai. modern with warm earthen colours. The environment was designed to put you at ease.
My masseuse came out about 5 minutes later and greeted me with a 'wai' and asked me to please follow her to where she was going to give me the massage. At this point we were walking through a small secluded garden, it was dark outside and because the sky was quite cloudy there were not a lot of stars. Along the pathway to where I was going to receive my massage there were lit candles showing the way and you could smell the subtle scent of jasmine in the air. At the end of the pathway was a small, covered area, quite secluded and quiet and lit only by candlelight.
My masseuse asked me to please have a seat while she poured me a fresh cup of tea and turned on some very light relaxing music. Always speaking in very soft, soothing tones she preceded to give me a wonderful massage. During this massage, a very light rain started to fall, creating an interesting cascade of sound on the leaves in the garden further enhancing the overall experience.
At the end of the massage, the greeter came out to the massage area with an umbrella and took the masseuse and I back into the small building that housed the waiting area. I then paid a very reasonable fee and was given a drive back to my guest house where I preceded to have the best sleep of my life.
Creating a quality experience is conscious, not accidental. It can be designed, architected, engineered, crafted.
Experiences have an attraction, engagement, and a conclusion. It has a beginning, middle, and an end. Just like a good story or a great kiss.
Lets look at this experience in this context.
Attraction.
The attraction here is obviously a very relaxing massage after a long day walking. I have previous experience with this spa and they have a reputation of providing excellent service and product.
Engagement
They were friendly and courteous at every point, from the pick up at my guest house to the leading me down the secluded path to the massage room. The staff guided me every step of the way through the whole procedure of getting a massage. I was never left to wonder what is supposed to happen next. Frequently throughout the experience they asked if everything was ok - they asked for feedback. They appeared to be genuinely interested in my well being. They created an environment conductive to relaxation and their attention to detail was very high. Though the whole experience seemed spontaneous and unique, on reflection it is obvious that nothing was left to chance.
Conclusion
All good things must come to an end. The greeter reacted to the change in weather and came out to help the masseuse and I with an umbrella. When we arrived in the waiting area their was fresh mint tea waiting and I was presented with an itemized bill which clearly stated what I was charged for. They again asked for feedback, engaged in small talk, and preceded to drive me back to my guest house.
This was rehearsed, planned, designed with genuine interest in my experience and as such they have a long term customer.
A Bad Day
Jesse James Garrett in his book "The Elements of User Experience" has a fairly atypical example of a bad day. Perhaps all of us share the same bad experiences. Here is a typical example of my bad day.
This week I woke up a little late and having little time to get ready needed to quickly have a shower and get dressed so that I could get to work on time. It's very important to me in the morning to have a good shower, without which I cannot possible function, without which I probably would not smell too good either. On this occasion I got into the shower only to realize that there was intermittent hot water. Which was not only a little bit painful because I would feel bursts of scalding hot followed by freezing cold, it also caused me to spend far more time in the shower then I had planned. There was no way I was leaving the house with a pile of shampoo on my head. Finally I was able to get dressed and went down to make the second most essential start of my day which is a cup of coffee. I was pouring the hot water into my portable cup, the water preceded to splash all over the counter and my hands, scalding me in the process. I grabbed my bag and off I went to the car.
I get to the parking lot to where my car is and upon leaving the lot I am delayed because the parking lot attendant is having trouble with the computer system. She says the computer system is not working properly and she doesn't know why. She goes through a very long procedure of explaining to me that I have to leave my parking card with her and pick it up later in the evening. Fortunately, this took a great deal of time.
I get in the car and drive very quickly to work when I realize that the traffic is backed up across the bridge for some unknown reason to me but it is quite obvious that I am going to have to sit and wait far longer than normal. I look at my watch and I realize that it is going to be extremely difficult to get to work on time.
I am almost to work despite the fact that I almost drive over a number of people on scooters because they are driving all over the road and you never really can trust which way they are going or what they are going to do. In fact the driving habits of many people on the road cause me to lose a great deal of time that morning. I arrive at work and I am late and I have lost my normal parking place which is close to my building. I am forced to park about 5 minutes away from my office which causes me to be even later.
You'll notice that it's far easier to recount point by point a bad day; far easier than a good day.
Analysis
<coming soon>
The User Experience
I have talked about the experience part of the user experience. The other key word and the center to this philosophy is the word user.
""User experience" simply refers to the way a product behaves and is used in the real world. A positive user experience is one in which the goals of both the user and the organization that created the product are met. " - Garrett
When creating product for the web there are some basic differences over the real world experiences I detailed previously. More detail needs to be paid to the user experience on a web site than perhaps real world product. Web sites are primarily solitary products (though not necessarily solitary events). There is no one there to guide the user through the use of her computer - browser - and eventually your web site. Their is only the user and her expectations to guide her.
When creating product for the web we must keep in mind that all experiences may not be created equally but they all compete for the attention of our audience. Our audience may have only themselves to rely on but they may have many things that could serve as potential distractions.
Think about how your audience would relate to your solution (operating system, applicaiton, website, etc.) if it were a person.
We need to treat the audience in the same manner as we would treat our mother, or father, sister, guest, or spouse. We need to think of people and treat them with great reverence.
The term user is perhaps a bad one - it conjures up some negative connotations and perhaps should be discarded for pleasant terms such as participant or audience. Whatever word you use it is the people "using" your product that are important. This is a different way of looking at things for many people - we are looking from the outside in - instead of focusing on engineering a list of spec - we are trying to meet real peoples needs.
The actual practice of creating these user experiences (participant experience just doesn't have the same ring to it) is called user centred design. The concept of user centred design is a very simple one: every step of the way, you take the user into account as you develop your product. Just like I am sure they did at the spa.
"User Centered-Design (UCD) is a philosophy and a process. It is a philosophy that places the person (as opposed to the 'thing') at the center; it is a process that focuses on cognitive factors (such as perception, memory, learning, problem-solving, etc.) as they come into play during peoples' interactions with things.
UCD seeks to answer questions about users and their tasks and goals, then use the findings to drive development and design."
--Raïssa Katz-Haas
Tools and Disciplines
As user experience practitioners, of which you are as producers on a user experience team, we need to fully understand our audience; their needs, experience, ability, and environment. At least to the degree that time and money will allow. As producers you need to understand the tools available to you to bring the user of your product into the process and you need to know the disciplines involved in the various stages of development.
JJ Garrett has an excellent way of bringing an end to the confusion surrounding all the various job titles that tend to do nothing but confuse us and the people we work for. He first breaks the experience of using a website into their respective layers - then fits these confusing titles into his model.
