Digital Story Telling
Other examples which can be found are classified and explained as follows:
Interactive and Hypertext
The World Wide Web developed many of its principal features from the design lessons developed by the hypertext community.
A number of academics interested in the potential literary applications of hypertext began collaborating on creating content. Since the mid-eighties a number of hypertext novels, essays, and short stories were created, exploring a broad range of content.
Hypertext is by an large my least favourite form. There are many fine attempts at creating hypertext narratve but most seem destined for academic consumption only.
In many early interactive narratives, like their hypertext equivalents, navigational design was a critical part of their success or failure. Non-linear experiences have been experimented with. The more successful have a consistent navigational mechanism for the users to stay in touch with the story arcsuch as the ability to see the story as a linear event from beginning to end. But the most interesting all seem to create a dialogue with the user that deepens or extends the users emotional connection to the story line.
I want to make a case for thinking of narratives not as a paths, but as three-dimensional spaces, or landscapes, through which we can take paths. I don't claim that this is a solid, scientific theory more of a bit of sturdy bricolage that serves me remarkably well. And maybe it has some scientific basis too, which I'll come to anon.
Narrative as landscape. By Bob Hughes
Born Magazine
Flatness
The Narrative You Anticipate You May Produce