Experiencing Abstract Information
5th Mar. 2010
How can you increase the immersion of data? The bachelor thesis "Experiencing Abstract Information" by Jochen Winker and Stefan Kuzaj introduces theoretical principles and shows them with some interactive examples.There are four essential parts in making abstract information experiencable: information itself, relevant senses, fitting emotion and a direct reference of the presentation to the information. With our method you can not only design fitting media, but also check existing media for its potential.
To demonstrate the systematics, we built three interactive installations. By using them you become an interactive diagram in a virtual mirror, cause virtual water-pollution in a water-basin or compare the time you have to work in different countries to buy a big mac or some bread. All of these installations show a different approach of immersive data transfer.
Categorized: Design , Tangible
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